Favorite Characters

3-6
YEARS
It’s a Pandy Paws hug attack on your wrist! Flip up the cover of this wristwatch for kids to reveal an adorable picture of Gabby and Pandy Paws. Check out the time and choose from 10 clock faces including Gabby and her friends. Play four a-meow-zing games and collect popcorn shapes for snack time with Gabby and Kitty Fairy, make milkshakes with Cakey Cat, help get MerCat’s tub back in the bathroom, and do crafts with Baby Box. Includes an alarm, timer and cuckoo clock too. Paw bump! Intended for ages 3+ years. Requires 1 CR2450 lithium coin battery. Battery included for demo purposes only. New battery recommended for regular use.
3-6
YEARS
Give Gabby a ring on this a-meow-zing phone! Created to look like the one she uses on the show, Gabby’s Dollhouse, this cat-shaped phone makes it feel like you’re really talking to Gabby - she’ll even respond! Make music, bake a cake, play hopscotch and mix a potion in four games featuring DJ Catnip, Cakey Cat, Pandy Paws, MerCat and Gabby. Get meow mail and learn about Gabby’s kitty friends through voice messages. Personalize your phone by choosing from three ringtones. Purr-tastic! Intended for ages 3+ years. Requires 3 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
3-7
YEARS
Get ready for a red-hot rescue with the PAW Patrol Rescue Driver ATV & Fire Truck. Hop in and grab the handgrips to transform Ryder’s ATV into Marshall’s fire truck. Three heart-racing modes put kids in the driver’s seat. Practice driving each vehicle while hearing music and sounds that change based on which mode the toy is in. Move the wheel to turn left and right, blast the siren and honk the horn. The turn signals light up and the dashboard flashes along with the sounds. Learn the rules of the road and hear facts about Chase, Marshall, Skye, Rubble, Rocky and Zuma by pressing their picture buttons. Follow Ryder’s instructions to complete five missions. A kitten is trapped in a tree! Practice problem-solving skills to help him pick a pup to save the day. It’s driving time, let’s go, go, go! Intended for ages 3+ years. Requires 2 AA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
3-6
YEARS
Create your own musical masterpieces with Bluey’s Keytar and pretend to play at a fancy restaurant just like in the show! Romance music is in the air as you use your imagination to make music using the keyboard or play along with 10 built-in melodies including the Bluey theme song. Make more than piano sounds, too! Transform the keyboard notes to sound like a guitar, Chattermax, Bluey's sister Bingo and more by choosing from 10 instruments and sound effects. You can also hear from Bluey by pressing the button with her picture on it. Add the included strap and take the show on the road. Let’s boogie! Intended for ages 3-6 years. Requires 2 AA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
3-6
YEARS
Grab your helmet—it’s time to play and explore with Scooter Time Bluey! Watch as Bluey pushes her foot to scoot around, while her tail moves back and forth with excitement for all the things she’s going to discover. Enjoy using your imagination alongside Bluey to play games like Follow the Leader and others from the show. Let’s dance! Listen and watch as Bluey gives directions and moves around, then follow along for real life. Keep up the activities by pressing the buttons on the scooter and groove along to familiar tunes from the Heeler household, including the theme song. What a perfect way to spend the day—hooray! Intended for ages 3-6 years. Requires 4 AA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
3-6
YEARS
It’s time to move and groove together with Shake It Bluey—hooray! Turn Bluey’s head back and forth to see who’s around. Wave hello or pretend the hand is a claw to play ticklecrabs. Tickle, tickle, tickle! Make some noise by shaking the shaker, then press her nose for a sneeze. Achoo! Bop down on Bluey’s body and count together to ten. Now let’s play a game. Follow along to the instructions and move each body part in turn. If you miss a step, don’t worry: just pick yourself up and try again. The show must go on! Watch as Bluey’s belly lights up to the music, then go into dance mode with her. Do the floss, wave your arms, dance in whatever way moves you—what’s important is that you shake it! Intended for ages 3-6 years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
3-8
YEARS
Ryder needs your help! Join Chase and lead the team with PAW Patrol Chase to the Rescue. Grab Chase’s Pup Pad, compass, megaphone and net launcher and go on missions to help save Farmer Yumi’s barn, rescue Jake and more. Get mission details by pressing Chase’s collar button. The little goose is missing, and Chase needs to be loud enough to call him back! Which tool should he use? Choose the best one for the mission and insert it into his Pup Pack. Chase will describe the tool and how it can be used on missions. Spend a day of pretend play with Chase and get to know him better. Listen to him tell you about himself, his favorite things, and catchphrases when you press his badge. Chase is on the case! Between rescue missions, play a question-and-answer game to show how much you know about Chase the police pup. Mission complete! PAWsome! Intended for ages 3+ years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
3-8
YEARS
Ryder needs your help! Join Skye and search the sky with PAW Patrol Skye to the Rescue. Grab Skye’s Pup Pad, compass, suction cup launcher and wing and go on missions to help reach high places, search through the sky and more. Get mission details by pressing Skye’s collar button. Sweetie dropped the royal crown into the sea, and Skye needs something to get it back! Which tool should she use? Choose the best one for the mission and insert it into her Pup Pack. Skye will describe the tool and how it can be used on missions. Spend a day of pretend play with Skye and get to know her better. Listen to her tell you about herself, her favorite things, and catchphrases when you press her goggles. Let’s take to the sky! Between rescue missions, play a question-and-answer game to show how much you know about Skye the high-flying pup. Mission complete! PAWsome! Intended for ages 3+ years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
2-5
YEARS
Whoop, whoop, it’s time for a fire drill with the CoComelon™ Go! Go! Smart Wheels® Nina’s Fire Truck & Track. Put on a shiny, red fire hat and yellow fire coat, then hop into the big red fire truck. Pat Nina on the head to hear her voice and songs from the show CoComelon about the color red and fire trucks. It’s an emergency! Wee-hoo, wee-hoo, here comes the fire truck! Explore cause and effect by driving Nina over the SmartPoint® picture on the track piece. This SmartPoint® location lets Nina play more sounds and phrases that immerse little ones in a world of pretend play. Nina’s Fire Truck & Track are part of a closed-track system. Add other CoComelon™ Go! Go! Smart Wheels® characters and playsets (each sold separately) and play together with family and friends. Nina to the rescue! Intended for ages 1.5+ years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
2-5
YEARS
Help JJ keep the town clean and beautiful with the CoComelon™ Go! Go! Smart Wheels® JJ’s Recycling Truck & Track. JJ’s job is to collect waste and reuse it! Give him a tap on the head to hear his voice and songs about sorting trash and recycling. Anything recyclable? Explore cause and effect by driving JJ over the SmartPoint® picture on the track piece. This SmartPoint® location lets JJ play more sounds and phrases that immerse little ones in a world of pretend play. JJ’s Recycling Truck & Track are part of a closed-track system. Add other CoComelon™ Go! Go! Smart Wheels® characters and playsets (each sold separately) and play together with family and friends. Let's help the earth! Intended for ages 1.5+ years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
2-5
YEARS
Have a tree-mendous time playing with JJ and the CoComelon™ Go! Go! Smart Wheels® Treehouse Track Set. This closed-track system is all you need for a playdate with JJ. Made for vehicles like JJ’s off-roader, this incredible treehouse features a fast ramp—buckle up for safety! Loop around the spiral track up to the treehouse to practice motor skills and wave to JJ’s family and friends. Pat JJ on the head to hear his voice and songs about learning directions like left and right. Experience cause and effect by driving over the SmartPoint® pictures on the tracks. These SmartPoint® locations let JJ play more sounds and phrases from the show CoComelon that reinforce words kids are learning. Use the movable ramp to connect to JJ’s House Track Set (sold separately) for added play for fun times with family and friends. Off-roading makes me happy! Intended for ages 1.5+ years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.
1-5
YEARS
Shop, shooby, shop some more with JJ and the CoComelon™ Go! Go! Smart Wheels® Grocery Store Track Set. This closed-track system is all you need to play with JJ. Let’s go shopping! Made for SmartPoint® vehicles like JJ’s Race Car Shopping Cart, this two-story grocery store track set features a speedy slide. Race down the slide and JJ will knock over the display! Place food pieces on shelves, search for sale items and raise the elevator to do it all again. Green means go, put it in the cart. Red means stop, time to restart! Pat JJ on the head to hear his voice and songs about grocery shopping. Experience cause and effect by rolling over the SmartPoint® pictures on the tracks. These SmartPoint® locations let JJ play more sounds and phrases from the show CoComelon that reinforce words kids are learning. Push that cart 'round the grocery store track set! Intended for ages 1.5+ years. Requires 2 AAA batteries. Batteries included for demo purposes only. New batteries recommended for regular use.